Topic Notes: We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables. The introduction to this series and a discussion on what overall features we want to see in the

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We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables. The introduction to this series and a discussion on what overall features we want to see in the We spend a little time cleaning up the existing code, before diving into the new hashing class.

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  • The introduction to this series and a discussion on what overall features we want to see in the
  • We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables.
  • We spend a little time cleaning up the existing code, before diving into the new hashing class.

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Reference Gallery

Game Engine Design and Implementation: Episode 11 - Abstracting Memory Alignment
Game Engine Design and Implementation: Episode 2 - Memory Manager Design
Game Engine Design and Implementation: Episode 10 - Linking Multiple Memory Pools
Game Engine Design and Implementation: Episode 13 - Implementing New Memory Blocks
Game Engine Design and Implementation: Episode 7 - Creating and Deleting Aligned Memory Pools
Game Programming - Episode 11 - "Out of Bounds, Baby!"
Game Engine Design and Implementation: Episode 1 - Intro
Game Engine Design and Implementation: Episode 9 - Hashing Strings
Game Engine Design and Implementation: Episode 8 - Revisiting the Allocation Functions
Virtual Memory - Game W/O Engine Day 10 | C | Vulkan | Linux & Windows
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Game Engine Design and Implementation: Episode 11 - Abstracting Memory Alignment

Game Engine Design and Implementation: Episode 11 - Abstracting Memory Alignment

Read more details and related context about Game Engine Design and Implementation: Episode 11 - Abstracting Memory Alignment.

Game Engine Design and Implementation: Episode 2 - Memory Manager Design

Game Engine Design and Implementation: Episode 2 - Memory Manager Design

Read more details and related context about Game Engine Design and Implementation: Episode 2 - Memory Manager Design.

Game Engine Design and Implementation: Episode 10 - Linking Multiple Memory Pools

Game Engine Design and Implementation: Episode 10 - Linking Multiple Memory Pools

Read more details and related context about Game Engine Design and Implementation: Episode 10 - Linking Multiple Memory Pools.

Game Engine Design and Implementation: Episode 13 - Implementing New Memory Blocks

Game Engine Design and Implementation: Episode 13 - Implementing New Memory Blocks

Read more details and related context about Game Engine Design and Implementation: Episode 13 - Implementing New Memory Blocks.

Game Engine Design and Implementation: Episode 7 - Creating and Deleting Aligned Memory Pools

Game Engine Design and Implementation: Episode 7 - Creating and Deleting Aligned Memory Pools

In which we begin to put together the code we need to allocate new

Game Programming - Episode 11 - "Out of Bounds, Baby!"

Game Programming - Episode 11 - "Out of Bounds, Baby!"

Support this series and get rewards! ▻ "No, you're out of bounds! xoxo" Welcome to

Game Engine Design and Implementation: Episode 1 - Intro

Game Engine Design and Implementation: Episode 1 - Intro

The introduction to this series and a discussion on what overall features we want to see in the

Game Engine Design and Implementation: Episode 9 - Hashing Strings

Game Engine Design and Implementation: Episode 9 - Hashing Strings

We spend a little time cleaning up the existing code, before diving into the new hashing class. We use that new class to create an ...

Game Engine Design and Implementation: Episode 8 - Revisiting the Allocation Functions

Game Engine Design and Implementation: Episode 8 - Revisiting the Allocation Functions

We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables.

Virtual Memory - Game W/O Engine Day 10 | C | Vulkan | Linux & Windows

Virtual Memory - Game W/O Engine Day 10 | C | Vulkan | Linux & Windows

Read more details and related context about Virtual Memory - Game W/O Engine Day 10 | C | Vulkan | Linux & Windows.