Reference Brief: In this 2016 GDC Talk, Grey Alien Games' Jake Birkett explains how to survive as an independent game It seems like an important measurement of quality: How likely is someone to replay a game?
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In this 2016 GDC Talk, Grey Alien Games' Jake Birkett explains how to survive as an independent game I often get asked how to build discipline in working on games, or how to create the ideal planning. It seems like an important measurement of quality: How likely is someone to replay a game?
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It seems like an important measurement of quality: How likely is someone to replay a game? You don't have to watch this episode because game optimization is pretty much optional.
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- I often get asked how to build discipline in working on games, or how to create the ideal planning.
- In this 2016 GDC Talk, Grey Alien Games' Jake Birkett explains how to survive as an independent game
- You don't have to watch this episode because game optimization is pretty much optional.
- It seems like an important measurement of quality: How likely is someone to replay a game?
- In this video I discuss 3 of my biggest mistakes that I made in the beginning as an independent game
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