Reader Context: I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.
C64 Zezito In The Glittering Caves Wip Forth Programming - Information Reference Overview
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Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the game is running faster so now I ... I have done several optimizations to functions (words) and I have added the player movement and animation.
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I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.
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- Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the game is running faster so now I ...
- I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard.
- I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.
- I have done several optimizations to functions (words) and I have added the player movement and animation.
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