Reader Context: I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.

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Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the game is running faster so now I ... I have done several optimizations to functions (words) and I have added the player movement and animation.

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I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.

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  • Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the game is running faster so now I ...
  • I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard.
  • I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.
  • I have done several optimizations to functions (words) and I have added the player movement and animation.

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C64 Zezito in The Glittering caves WIP - forth programming
Forth C64 Game Programming : Zezito in the Glittering Caves WIP 10
Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9
C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3
Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8
Forth C64 Game Programming : Zezito in the Glittering Caves WIP 7
Forth Game Programming : Zezito in the Glittering Caves WIP 5
Forth Game Programming : Zezito in the Glittering Caves WIP 6
Zezito in the Glittering Caves C64 WIP 20241021- Durex Forth
Forth Game Programming : Zezito in the Glittering Caves WIP 4
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C64 Zezito in The Glittering caves WIP - forth programming

C64 Zezito in The Glittering caves WIP - forth programming

Read more details and related context about C64 Zezito in The Glittering caves WIP - forth programming.

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 10

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 10

I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard.

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9

Read more details and related context about Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9.

C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3

C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3

Read more details and related context about C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3.

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8

Read more details and related context about Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8.

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 7

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 7

Read more details and related context about Forth C64 Game Programming : Zezito in the Glittering Caves WIP 7.

Forth Game Programming : Zezito in the Glittering Caves WIP 5

Forth Game Programming : Zezito in the Glittering Caves WIP 5

I have done several optimizations to functions (words) and I have added the player movement and animation.

Forth Game Programming : Zezito in the Glittering Caves WIP 6

Forth Game Programming : Zezito in the Glittering Caves WIP 6

Read more details and related context about Forth Game Programming : Zezito in the Glittering Caves WIP 6.

Zezito in the Glittering Caves C64 WIP 20241021- Durex Forth

Zezito in the Glittering Caves C64 WIP 20241021- Durex Forth

Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the game is running faster so now I ...

Forth Game Programming : Zezito in the Glittering Caves WIP 4

Forth Game Programming : Zezito in the Glittering Caves WIP 4

I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. Coded with Durex ...