In Brief: I have done several optimizations to functions (words) and I have added the player movement and animation. I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.

Forth C64 Game Programming Zezito In The Glittering Caves Wip 8 - Guide Important Details

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Guide Important Details

I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. I have done several optimizations to functions (words) and I have added the player movement and animation.

Guide Summary

I have done several optimizations to functions (words) and I have added the player movement and animation. Here I have implemented the movement and animation of the baddies that move in the vertical.

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  • I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard.
  • I have done several optimizations to functions (words) and I have added the player movement and animation.
  • I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.
  • Here I have implemented the movement and animation of the baddies that move in the vertical.

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Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8
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Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9
Forth C64 Game Programming : Zezito in the Glittering Caves WIP 7
C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3
Forth Game Programming : Zezito in the Glittering Caves WIP 5
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Games programmed using Forth Zezito in the Glittering caves part 2 WIP
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Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8

Read more details and related context about Forth C64 Game Programming : Zezito in the Glittering Caves WIP 8.

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 10

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 10

I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard.

C64 Zezito in The Glittering caves WIP - forth programming

C64 Zezito in The Glittering caves WIP - forth programming

Read more details and related context about C64 Zezito in The Glittering caves WIP - forth programming.

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9

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Forth C64 Game Programming : Zezito in the Glittering Caves WIP 7

Forth C64 Game Programming : Zezito in the Glittering Caves WIP 7

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C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3

C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3

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Forth Game Programming : Zezito in the Glittering Caves WIP 5

Forth Game Programming : Zezito in the Glittering Caves WIP 5

I have done several optimizations to functions (words) and I have added the player movement and animation.

Forth Game Programming : Zezito in the Glittering Caves WIP 6

Forth Game Programming : Zezito in the Glittering Caves WIP 6

Read more details and related context about Forth Game Programming : Zezito in the Glittering Caves WIP 6.

Forth Game Programming : Zezito in the Glittering Caves WIP 4

Forth Game Programming : Zezito in the Glittering Caves WIP 4

I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. Coded with Durex ...

Games programmed using Forth Zezito in the Glittering caves part 2 WIP

Games programmed using Forth Zezito in the Glittering caves part 2 WIP

Here I have implemented the movement and animation of the baddies that move in the vertical. Coded using Durex